AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on Android in Latin America - Q4 2021
Explore the performance of the top 5 ultracasual games on Android in Latin America during Q4 2021, including download, revenue, and active user trends.
In the fourth quarter of 2021, the ultracasual gaming category on Android in Latin America saw significant performance metrics across the top 5 games. Here’s a detailed look at each app’s performance based on data from Sensor Tower.
Antistress - relaxation toys
Throughout Q4, this app experienced a notable increase in weekly revenue, peaking at around $419 in mid-December. Weekly downloads saw a significant rise, reaching up to 680K in the second week of December. Active users also showcased a steady climb, starting at approximately 1.3M at the beginning of the quarter and peaking at around 3.4M in mid-December.
Diamond Painting ASMR Coloring
This app demonstrated a moderate increase in revenue, with a peak of about $162 in mid-October. Downloads fluctuated but generally trended upward, culminating in approximately 71K downloads in the last week of November. Active users followed a similar pattern, peaking at around 130K at the end of November.
Jelly Dye: Jelly Games & ASMR
Revenue for this app remained relatively stable, with a slight peak of $163 at the end of September. Downloads showed a decline from 234K in mid-October to around 77K in early December, although there was a slight resurgence to 127K at the end of December. Active users reflected a similar trend, decreasing from 422K in mid-October to about 216K in early December, with a slight increase to 258K by the end of the year.
Goo: ASMR Slime Simulator
Revenue for this app saw fluctuations, peaking at $155 at the start of November. However, there were no downloads recorded after early October. Active users also showed a downward trend, starting at approximately 70K at the end of September and decreasing to about 38K by the end of December.
Slime it: Slime Game Simulator
This app’s revenue peaked at $194 in mid-October but experienced a decline thereafter. Downloads were minimal, with a peak of 543 at the end of September and tapering off to zero by the end of the year. Active users mirrored this trend, starting at 324 at the end of September and dropping to just 10 by early November.
For more detailed insights and data, visit Sensor Tower.